using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SchedulerLib
{
    public static class ConstDefine
    {
    }

    /// <summary>
    /// 命令执行类型
    /// </summary>
    public enum ExecuteType
    {
        /// <summary>
        /// 轮询
        /// </summary>
        Polling,

        /// <summary>
        /// 响应式
        /// </summary>
        Reactive,
    }
}